ABANDONED

This plugin has been abandoned.  It will no longer be updated, nor will it receive any support.

Description and Installation

EpicDispensers brings in a new way for your players to make farms, grinders, and much more. Players can simply decide the action of the dispenser by placing a sword into the dispensers inventory. No redstone attached. Expect to see some interesting farms on your server!

Download EpicDispensers on our Marketplace.

Stop your server, drag and drop the EpicDispensers.jar into your plugins folder, then start the server. The plugin should now load in and create all of the necessary files.

EpicDispensers requires Vault and an economy manager to utilize all of its features.


Plugin Features

  • Upgrade: Upgrade your dispensers to boost their stats.
  • Auto-Kill: Allow your dispensers to automatically kill any mob in its radius.
  • Turret: Allow your dispenser to act like a turret and shoot any mob in its radius.
  • Storage: Your dispensers are able to store the drops around them.
  • No Redstone: EpicDispensers don't need redstone to function.

Supported Plugins

  • StackMob
  • UltimateStacker


Incompatible Plugins

  • SlimeFun


Commands + Permissions

 Click here to expand...
CommandsPermissionsDescription
/ed helpDefaultDisplays information about EpicDispensers.
/ed reloadepicdispensers.adminAllows the user to reload EpicDispensers configuration.
/ed <player> <level> <amount>epicdispensers.giveAllows the user to give a specified player a specified amount of dispensers of the specified level.

epicdispensers.viewAllows the user to open the EpicDispensers GUI.

epicdispensers.upgrade.XPAllows the player to upgrade the dispensers level with XP.

epicdispensers.upgrade.ecoAllows the player to upgrade the dispensers level with the economy.

epicdispensers.adminGrants access to all admin commands and permissions.

epicdispensers.overviewPermissions to view the upgrade menu.

Plugin Files

config.yml
#       ______      _      ____  _                                          
#      / ____/___  (_)____/ __ \(_)________  ___  ____  ________  __________
#     / __/ / __ \/ / ___/ / / / / ___/ __ \/ _ \/ __ \/ ___/ _ \/ ___/ ___/
#    / /___/ /_/ / / /__/ /_/ / (__  ) /_/ /  __/ / / (__  )  __/ /  (__  ) 
#   /_____/ .___/_/\___/_____/_/____/ .___/\___/_/ /_/____/\___/_/  /____/  
#        /_/                       /_/                                      
#
#                         Created by Songoda
#
# The configuration version, don't change unless you know what you're doing.
version: "2.0.2"

# Print additional information to console.
# Developers of Songoda may ask you to enable this when reporting issues.
debug: false

# The dispenser configuration section.
dispensers:
    # How often the dispensers are updated.
    tick: 30
    # Should the dispensers have an animation?
    animations: true
    bow-particle: "SWEEP_ATTACK"
    sword-particle: "SWEEP_ATTACK"
    # Should the dispensers do durability on items.
    item-durability: true

# This will disable the message stating who gave the user a Dispenser.
disable-give-message: false

# If on older versions than 1.13, you will probably be getting errors about wrong material enums.
# You can lookup proper enum names for your server to fix, or just set this to true and let EpicDispensers decide.
# We really recommend you take the time to configure the Material options below.
# 1.9-1.12 are the enums in the "quotes" here: https://pastebin.com/Fe65HZnN
# 1.8 can be found here https://github.com/Attano/Spigot-1.8/blob/master/org/bukkit/Material.java
disable-wrong-enum-warning: false

# If a normal dispenser is broken, should it be turned into an EpicDispenser?
breaking-normal-makes: false

# The economy configuration section.
economy:
    economy-format: "#,###.00"

# The permissions configuration section.
permissions:
    # The permission for users to upgrade using their Experience.
    upgrade-xp: "epicdispensers.upgrade.xp"
    # The permission for users to upgrade using their Economy aka Money.
    upgrade-economy: "epicdispensers.upgrade.economy"
    # Permission to use the '/ed give' command.
    give: "epicdispensers.give"
    # Required for reloading the configurations.
    admin: "epicdispensers.admin"
    # Permissions to view the upgrade menu.
    overview: "epicdispensers.overview"

menus:
    glass-1:
        # If not using 1.13 set the Material to STAINED_GLASS_PANE
        material: "GRAY_STAINED_GLASS_PANE"
        rainbow: false
        name: "&r"
        # color is used on versions lower than 1.13
        color: 7
    glass-2:
        # If not using 1.13 set the Material to STAINED_GLASS_PANE
        material: "BLUE_STAINED_GLASS_PANE"
        rainbow: false
        name: "&r"
        # color is used on versions lower than 1.13
        color: 11
    glass-3:
        # If not using 1.13 set the Material to STAINED_GLASS_PANE
        material: "LIGHT_BLUE_STAINED_GLASS_PANE"
        rainbow: false
        name: "&r"
        # color is used on versions lower than 1.13
        color: 3
    upgrade-economy:
        material: "SUNFLOWER"
        # color is used on versions lower than 1.13
        color: 3
    upgrade-xp:
        material: "EXPERIENCE_BOTTLE"
        # color is used on versions lower than 1.13
        color: 3
    # The item to replace the above upgrades when the option is disabled.
    cant-upgrade-xp:
        material: "REDSTONE_BLOCK"
        name: "&cYou cannot upgrade to next level with experience."
        # color is used on versions lower than 1.13
        color: 3
    cant-upgrade-economy:
        material: "REDSTONE_BLOCK"
        name: "&cYou cannot upgrade to next level with money."
        # color is used on versions lower than 1.13
        color: 3

Frequently Asked Questions


 How do I upgrade my dispensers?

You are able to upgrade your dispensers by right-clicking the dispenser and you have a choice using Exp. or Eco-Money. This will allow your dispenser to increase its range and other features that Epic Dispenser allows it to do. You are also able to change the settings for the hoppers on what each level will give upon each level up.

 How does Auto-Killing work?

You are able to set up your dispenser to auto kill by providing it with a sword and it will kill any mob that comes in its range for you and stores the drops in the dispensers own inventory.

 How does the turret function work?

You are able to upgrade your dispenser enough to allow it to shoot arrows for you so it can shoot any mobs that come in its range but after you supply it with arrows to shoot. Also, drops will be stored in the dispensers own inventory.


Still need help?

Couldn't find what you're looking for? Feel free to contact us on our Discord or Service Desk!

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