Description and Installation
EpicSpawners is the ultimate spawner stacking plugin giving you seemingly unlimited possibilities and options. This is especially ideal for Faction and Skyblock servers.
Download EpicSpawners on our Marketplace.
Stop your server, drag and drop the EpicSpawners.jar into your plugins folder, then start the server. The plugin should now load in and create all of the necessary files.
- Upgrade: Allow players to upgrade their spawners to increase their productivity.
- Stack: Stack multiple spawners together.
- Omni: Combine multiple different spawners together for one that spawns it all.
- Spawnershop: Built-in spawnershop with a beautiful configurable GUI.
- In-Game Admin Editor: Change every aspect of the plugin with a beautiful GUI in-game.
- Item Spawners: Create item spawners that spawn specific items.
- Block Spawners: Create spawners that spawn blocks around them.
- Limit Spawners: Limit how many spawners a player can place.
- Custom Drops: Change what drops a spawned mob drops.
- Boost: Allow players to temporarily boost their spawners for a specific item or currency.
- Egg Changes: You are able to change your spawners by using mob eggs.
- Economy: Use both currency and XP to upgrade spawners.
The following plugins do not work with EpicSpawners. Certain features of it may work but important aspects will likely not work.
- Most other spawner plugins
CraftBook: You must disable “xpstorer”. Having it enabled allows players to duplicate spawners and therefore it must be disabled.
CMI: You must disable its spawner functions. It will not work while they are active.
Commands + Permissions
|/es||Default||Display information about EpicSpawners.|
|/spawnershop||epicspawners.openshop||Opens the spawner shop.|
|/spawnerstats||epicspawners.stats||Allows a player to view their current EpicSpawners stats and see how many kills they have left in order to receive a specific spawner drop.|
|/es change <spawnertype>||epicspawners.change.<mob>||This allows a player to change spawners to certain types. Example: epicspawners.change.cow|
|/es give <player/all> <spawnertype/random> <multiplier> <amount>||epicspawners.admin.give||Give a player a specific/random spawner with a custom multiplier and amount.|
|/es editor||epicspawners.admin.editor||Opens the spawner editor GUI and allows creation/modification of custom spawners.|
|/es settings||epicspawners.admin.settings||Edit the EpicSpawners configuration from an in-game GUI.|
|/es boost <player> <amount> [duration]||epicspawners.admin.boost||This allows you to boost the spawn rate a player gets from their placed spawners.|
|/es reload||epicspawners.admin.reload||Reloads the Configuration and Language files.|
|epicspawners.admin.*||Gives all of the available admin permissions.|
|epicspawners.silkdrop.*||This will allow players to receive a spawner when they mine it with a silk touch pickaxe. You can configure the plugin to only allow specific spawners to be mined. You can make any preferred changes in the configuration file, or add them as a permission. Example: epicspawners.silkdrop.pig|
|epicspawners.no-silk-drop||Allows players to mine and receive drops for spawners without a silk touch pick.|
|epicspawners.overview||This will allow the player to right-click a spawner and open the GUI.|
|epicspawners.place.*||This will allow players to place a spawner for all entities. You can configure the plugin to only allow specific spawners to be placed. You can make any preferred changes in the configuration file, or add them as a permission. Example: epicspawners.place.pig|
|epicspawners.combine.*||This will allow players to combine spawners for all entities. You can configure the plugin to only allow specific spawners to be combined. You can make any preferred changes in the configuration file, or add them as a permission. Example: epicspawners.combine.pig|
|epicspawners.Killcounter||This will allow EpicSpawners to drop spawners for specific players after reaching their goal. A spawner will only drop if the player meets the goal for killing X amount of a specific NATURAL spawning entity.|
|epicspawners.shop.*||This will depict what spawners players will see in the shop. Example: epicspawners.shop.pig|
|epicspawners.egg.*||Allows players to change spawner type with an egg. Example: epicspawners.egg.pig|
|epicspawners.omni||This will allow players to create and upgrade Omni-Spawners.|
|epicspawners.bypass||This will allow a player to bypass all permissions.|
|epicspawners.convert||This allows players to convert spawners.|
|epicspawners.convert.<mob>||This will depict what spawners are able to be converted to. Example: epicspawners.convert.pig|
|epicspawners.canboost||This will allow players to boost their spawners.|
|epicspawners.stack.*||Permission to stack spawners.|
|epicspawners.limit.x||Set the spawner place limit for a player where x is the limit.|
Frequently Asked Questions
This is caused by a conflict with another plugin. You can solve this problem by taking away their control over placed spawners. For CMI, set spawner placing to false, and for SilkSpawners you're honestly better off removing it.
This is how its supposed to work. Once there are 6 (or whatever is defined) mobs a spawner will stop working as to not spawn too many entities in a single area. To fix this, reduce your Radius To Search Around Spawner: in your EpicSpawners configuration to make it spawn more entities when the entities move further away.
To make an item spawner, grab the item(s) that you want to spawn and put them in your inventory. Then open the editor with '/es editor'. Click the paper down the bottom to create a new spawner. That should open a new menu. When that is open, click the chest down the bottom. Shift-click the item(s) from your inventory into this new menu. Once the item(s) are all in the menu, click the redstone to save the instance. Then hit the back button up the top. Click the redstone on this main menu to save the spawner. Good job, you just created an item spawner!
To name you spawner and display item, completely close the menu with ESC. Get the item you want as the display item in the shop and inside the spawner cage and put it in your inventory. Make sure you are holding that item! Open the editor again with '/es editor' and your new spawner should appear first in the list. It will look like a head with '?'s on it. Click it to open its menu. There should be another head with '?'s on it. Hover your mouse over it to see the options. You can left click to change the name. That will make you enter what you want the name to be into chat. You can also middle-click to set the display item. That will use the currently selected item in your inventory. If you edit anything here, always make sure to hit the redstone to save.
Spawner level or how much spawners there are stacked on that spawner. Example: 2 Cow spawners MULTI = 2
Is a random generator number added to the spawn. Defined by the "Random Amount Added To Each Spawn: '1:3'" in the config.
There is an issue with older permission plugins where wildcard permissions don't work properly. You need to use the separate permission nodes 'epicspawners.place.<mobType>' to grant them permission for all the different spawner types individually.
You can use one of these values in your config to charge for boosts with either Items, EXP, or Economy:
- Item Charged For A Boost: DIAMOND:2
- Item Charged For A Boost: ECO:3000
- Item Charged For A Boost: XP:10
We offer translated versions of this plugin! In order to use them, enter the corresponding Language Code into your config.yml.