Description and Installation

Tired of having animals and items all throughout your world causing lag? UltimateStacker combines entities with a fresh, refined look, which gives your server a more professional appearance, while also eliminating lag.

Download UltimateStacker on our Marketplace.

Stop your server, drag and drop the UltimateStacker.jar into your plugins folder, then start the server. The plugin should now load in and create all of the necessary files.

UltimateStacker requires Holographic Displays to utilize all of its features.

 

Plugin Features

  • Stack Entities: Ability to stack entities.
  • Stack Items: Ability to stack Items.
  • Stack Spawners: Ability to stack Spawners.
  • Editor: Change the majority of settings from an in-game GUI.
  • Tick Rate: Change the tick rate and optimize when to stack.


Supported Plugins

  • JobsReborn
  • StackMob (converting from)
  • WildStacker (converting from)



Commands + Permissions

 Click here to expand...
CommandsPermissionsDescription
/usDefaultView information about UltimateStacker.
/us helpDefaultShow the help menu of UltimateStacker.
/us reloadultimatestacker.adminReloads the configuration and language files.
/us givespawner <player> <type> <level>ultimatestacker.adminGives an operator the ability to spawn a spawner of your choice.
/us removeall <entities/items>ultimatestacker.adminAllows the user to remove all stacked entities or items.
/us convertultimatestacker.convertOpens the GUI from which you can convert from other plugins.

ultimatestacker.spawner.silktouchAllows the player to pick up spawners using silk touch.

ultimatestacker.spawner.nosilkdropMakes the player not able to pick up spawners with silk touch.

ultimatestacker.adminAllows the player to use the admin commands for the plugin.

Plugin Files

config.yml
#
# General settings and options.
#
Main:
  
  # The speed in which a new stacks will be created.
  # It is advised to keep this number low.
  Stack Search Tick Speed: 5
  
  # Worlds that stacking doesn't happen in.
  Disabled Worlds:
  - World1
  - World2
  - World3


#
# Entities
#
Entities:
  
  # Should entities be stacked?
  Enabled: true
  
  # The text displayed above an entities head where {TYPE} refers to
  # The entities type and {AMT} is the amount currently stacked.
  Name Format: '&f{TYPE} &6{AMT}x'
  
  # The distance entities must be to each other in order to stack.
  Search Radius: 5
  
  # The max amount of entities in a single stack.
  Max Stack Size: 15
  
  # The minimum amount required before a stack can be formed.
  Min Stack Amount: 5
  
  # Should holograms be displayed above stacked entities?
  Holograms Enabled: true
  
  # Only show nametags above an entities head when looking directly at them.
  Only Show Holograms On Look: false
  
  # Should killing a stack of entities kill the whole stack or
  # just one out of the stack?
  Kill Whole Stack On Death: false
  
  # Events that will trigger an entire stack to be killed.
  # It should be noted that this is useless if the above setting is true.
  # Any of the following can be added to the list:
  # CONTACT, ENTITY_ATTACK, ENTITY_SWEEP_ATTACK, PROJECTILE
  # SUFFOCATION, FALL, FIRE, FIRE_TICK
  # MELTING, LAVA, DROWNING, BLOCK_EXPLOSION
  # ENTITY_EXPLOSION, VOID, LIGHTNING, SUICIDE
  # STARVATION, POISON, MAGIC, WITHER
  # FALLING_BLOCK, THORNS, DRAGON_BREATH, CUSTOM
  # FLY_INTO_WALL, HOT_FLOOR, CRAMMING, DRYOUT
  Instant Kill:
  - FALL
  - DROWNING
  - LAVA
  - VOID
  
  # These are checks that are processed before an entity is stacked.
  # You can add and remove from the list at will.
  # The acceptable check options are:
  # SPAWN_REASON, NERFED, AGE, TICK_AGE, PHANTOM_SIZE
  # CAN_BREED, IS_TAMED, ANIMAL_OWNER, SKELETON_TYPE
  # ZOMBIE_BABY, SLIME_SIZE,  PIG_SADDLE, SHEEP_SHEERED
  # SHEEP_COLOR, WOLF_COLLAR_COLOR, OCELOT_TYPE, HORSE_COLOR
  # HORSE_STYLE, HORSE_CARRYING_CHEST, HORSE_HAS_ARMOR
  # HORSE_HAS_SADDLE, HORSE_JUMP, RABBIT_TYPE, VILLAGER_PROFESSION
  # LLAMA_COLOR, LLAMA_STRENGTH, PARROT_TYPE, PUFFERFISH_STATE
  # TROPICALFISH_PATTERN, TROPICALFISH_BODY_COLOR, TROPICALFISH_PATTERN_COLOR
  Stack Checks:
  - NERFED
  - AGE
  - IS_TAMED
  - ANIMAL_OWNER
  - SKELETON_TYPE
  - ZOMBIE_BABY
  - SLIME_SIZE
  - PIG_SADDLE
  - SHEEP_SHEERED
  - SHEEP_COLOR
  - WOLF_COLLAR_COLOR
  - OCELOT_TYPE
  - HORSE_COLOR
  - HORSE_STYLE
  - HORSE_CARRYING_CHEST
  - HORSE_HAS_ARMOR
  - HORSE_HAS_SADDLE
  - HORSE_JUMP
  - RABBIT_TYPE
  - VILLAGER_PROFESSION
  - LLAMA_COLOR
  - LLAMA_STRENGTH
  - PARROT_TYPE
  - PUFFERFISH_STATE
  - TROPICALFISH_PATTERN
  - TROPICALFISH_BODY_COLOR
  - TROPICALFISH_PATTERN_COLOR
  - PHANTOM_SIZE
  - CAT_TYPE
  
  # These are checks that when achieved will break separate a single entity
  # from a stack.
  Split Checks:
  - NAME_TAG
  - MUSHROOM_SHEAR
  - SHEEP_SHEAR
  - SHEEP_DYE
  - ENTITY_BREED
  
  # Should fire ticks persist to the next entity when an entity dies?
  Keep Fire: true
  
  # Should potion effects persist to the next entity when an entity dies?
  Keep Potion Effects: true
  
  # Should entities only be stacked if they originate from a spawner?
  # It should be noted that the identifier that tells the plugin
  # if the entity originated from a spawner or not is wiped on
  # server restart.
  Only Stack From Spawners: false


#
# Items
#
Items:
  
  # Should items be stacked?
  Enabled: true
  
  # Should holograms be displayed above stacked items?
  Holograms Enabled: true
  
  # The max stack size for items.
  # Currently this can only be set to a max of 120.
  Max Stack Size: 512
  
  # The text displayed above a dropped item.
  Name Format: '&f{TYPE} &6{AMT}x'


#
# Stacked Spawner Settings.
#
Spawners:
  
  # Should spawners be stacked?
  Enabled: true
  
  # Should holograms be displayed above stacked spawners?
  Holograms Enabled: true
  
  # What should the max a spawner can stack to be?
  Max Stack Size: 5
  
  # Toggle ability to receive a stacked spawner when breaking a spawner while sneaking.
  Sneak To Receive A Stacked Spawner: true
  
  # Should spawners not break when blown up?
  Prevent Spawners From Exploding: false
  
  # Chance of a TNT explosion dropping a spawner.
  Chance On TNT Explosion: 100%
  
  # Chance of a creeper explosion dropping a spawner.
  Chance On Creeper Explosion: 100%
  
  # The text displayed above a stacked spawner where {TYPE} refers to
  # The entities type and {AMT} is the amount currently stacked.
  Name Format: '&f{TYPE} Spawner &6{AMT}x'


#
# Settings regarding the Database.
#
Database:
  
  # Should MySQL be used for data storage?
  Activate Mysql Support: false
  
  # MySQL IP
  IP: 127.0.0.1
  
  # MySQL Port
  Port: 3306
  
  # The database you are inserting data into.
  Database Name: UltimateStacker
  
  # The prefix for tables inserted into the database.
  Prefix: US-
  
  # MySQL Username
  Username: PUT_USERNAME_HERE
  
  # MySQL Password
  Password: PUT_PASSWORD_HERE


#
# System related settings.
#
System:
  
  # The enabled language file.
  # More language files (if available) can be found in the plugins data folder.
  Language Mode: en_US

Frequently Asked Questions


 What if I used StackMob or WildStacker?

We support converting from those plugins into this one!  Just use the /us covert  command, and it will open up a GUI that allows you to choose from which plugin you'd wish to convert.

Available Translations

We offer translations for this plugin, in order to utilize these translations please use the following codes in your config.yml:

 Click here to expand...
LanguageLanguage code
Arabicar_EG
Germande_DE
Englishen_US
Spanishes_ES
Faroesefo_FO
Frenchfr_FR
Hebrewhe_IL
Italianit_IT
Dutchnl_NL
Norwegianno_NO
Polishpl_PL
Portuguesept_PT
Russianru_RU
Swedishsv_SE
Turkishtr_TR

Still need help?

Couldn't find what you're looking for? Feel free to contact us on our Discord or Service Desk!

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